So wonky was the end result compared to my experience with excellent previous versions of the game that I abandoned the PS VR version shortly after firing it up. Tracking is so jittery as to make aiming a mess, the lack of room-scale movement makes walking through a gate an exercise in frustration, and the downgrade in visuals is so pronounced that the game ends up looking like, at best, a PS2 title. But so many compromises have been made with Arizona Sunshine on PlayStation that, if anything, the Aim ends up being a hindrance. The Aim controller, as we’ve discussed before, is fantastic – part Move wand, part DualShock, and a fantastic peripheral for VR shooters. It’d include all the action of the base game, but importantly add support for the PlayStation Aim controller. But the PS VR has continuously punched above its weight, with titles like Batman Arkham VR and Farpoint offering some of the most engaging virtual reality action delivered so far without compromising on graphical fidelity.Īrizona Sunshine, on paper, sounded like another win for Sony’s system. Having to squeeze the experience onto the less powerful PS4 hardware, and budget friendly PS VR headset, was always going to be a bit of a challenge.
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